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Ninja.IO project by Catlil Studio

I have really impressive experience working in the Catlil Studio. They create very impressive games! But I will not talk about those experience here though, I will cover it somewhere else. Instead I will talk specifically about most (if not all) of my contributions to their game project, Ninja.IO.

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Brief introduction about the game here, Ninja.IO is an online real-time top-down action ninja brawl game for android devices. It features characters from one of the most phenomenal saga in the world, Naruto. It's also one of the first ever, if not the first ever, online game published in my country, Indonesia. Not only being the first, but also being a real-time action online game, making it such a big leap in the gaming industry in this country.

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So let's just get started. Here is the list of my contributions to the project. I'd write it in form of segments of simplified story.

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I.

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

II.

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Intro

AI & Pathfinding

Synchronized movement & anti-packet loss system

Comprehensive server-side performance optimization

Server network bandwidth optimization

New game mode: Battle Royale

Server task management system

Powerful and modular skill system and architecture

Custom skills

Maintenance scheduler and notification system

Control Point program

Conclusion

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